No, I don't think barrage is harder. If one has to be harder, far blender is. I don't see a huge difficulty difference like most people, though.
I'll do the easy and hard parts of each trick:
Easy, PDX Blender:
- The set can be in any location as long as it isn't at your chest and it is somewhat straight
- The dex is a natural motion, and if you have a practiced osis (like almost every guiltless player does), then it leads naturally into an osis.
- A lot of time to spot the bag and dex.
Difficult, PDX Blender:
- The muted pivot is a hard thing to get perfect, it requires a very small hop which is not a natural motion.
- The catch is harder than normal because it is blind and after a dex.
- The dexing motion itself, once you start the first whirly-dex, the second one falls in line fairly easily.
- The catch. Toe stalls are easy.
- Correct set height. It has to be basically right at your waist. If it is too high, the bag will fall too fast on the way down, meaning you slap the bag away or it's the. If it's too low, it's the and you're more likely to miss the catch.
Those are the main points I think, and if you just read it I think you would guess that far blender is harder, but not by such a margin that it makes barrage easy in comparison.
Jay (8:06:01 PM): Bu-bu-buu-buug--Looks up, and the feeling goes away like a sneeze-bu-buuuh-BULLLSHITTT
Jay (8:06:14 PM): *wipes bellybutton*