Vegas Jizzam 2012 Footage - New Headcam Footage Uploaded

Footbag videos and footbag related videos such as takraw, freestyle soccer, etc.
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worldbound
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Post by worldbound » 24 Mar 2012 15:55

Headcam footage added to first post.
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Post by Muffinman » 24 Mar 2012 16:41

Super cool!
A whole video of this is pretty dizzying, though. I think this kind of point-of-view footage would be really suitable in/complimented by high-speed slow-mo. At least selectively to break up the dizziness :P To what did you fasten the camera? A hat or helmet or something? How do you prevent it from falling off?

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Post by worldbound » 24 Mar 2012 17:57

I agree it is dizzying. That is the down side with headcams. Youtube asked if I wanted them to fix the shakiness, I clicked "OK" so lets see if it improves anything.

The camera has a head strap that you just wear. If the camera falls I am not too worried about it breaking.

It only records at 30 FPS so anything slow mo will look pretty bad. I hope to get a camera that can run 60+ fps. That would look a lot better.

If there are more in the future I will see what I can do to improve it. Thanks for the view and the input! =)
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Post by C-Fan » 24 Mar 2012 18:01

I thought it was super cool. I like how you made the various runs flow into each other, so it looked like one epic long run.

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Post by sen » 25 Mar 2012 06:40

Enjoyed all these videos. Thanks!

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Post by dyalander » 27 Mar 2012 19:25

That headcam footage was really interesting - probably best in small doses - but what I found interesting was that the only person out of that group that I've kicked with is Ken - perhaps it was the sixer's jersey but I feel like it's more than that - but as soon as it cut to Ken I recognised it as him immediately - I didn't know he was featured I just opened the vid intrigued to see what the headcam footag looked like. I thought the headcam perspective would make it more difficult to recognise different people's styles, but you just register it in a different way.
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Post by Muffinman » 27 Mar 2012 20:05

Yeah, definitely. I agree.
I had difficulty recognizing players too, but managed to with the players I know, I think. Another benefit of high-speed slow-mo (or even regular slow-mo for that matter) would be that this might be really helpful for learning tricks from a pro's perspective. It moves a bit fast and jerky in full speed to really gauge the nuances of trick execution.

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