Official release of the Best Tricks Contest

General footbag-related topics that don't fit elsewhere go in here.
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ianek
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Official release of the Best Tricks Contest

Post by ianek » 28 May 2007 22:35

Best Tricks Contest

Statement of purpose: everyone likes big and impressive stuff and it will remains like that forever. Since “Sick 1/3â€
Last edited by ianek on 12 Jun 2007 10:33, edited 5 times in total.
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Post by Jorden » 29 May 2007 08:01

Yeeeeaaaaah. 8)

Hmm..."Best" Contest sounds a little absolute and perhaps too harsh. It just might work though. :)
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Post by ianek » 29 May 2007 08:40

Would "Best tricks contest" be better?
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Post by Not-so-ripped Warrior » 29 May 2007 09:36

I'm not sure if height of set is related to difficulty. Some tricks just require different sets.

Interesting system. I'm not sure if it will take, but it's cool that you are trying to refine/define it.

Best Drill is definitely a long overdue addition. I think players will enjoy that one.
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Post by ianek » 29 May 2007 09:57

about height of set:
downtime components: i'm pretty sure the main reason ducking blender is harder than pdx blender is because the bag comes from a higher distance. If makes you dex faster, so you need to do a bigger momentum stop.

uptime components: i'm pretty sure the main reason atomic ducking butter is harder than atomic butter is because you need to set the bag higher.

It's just a difficulty guideline anyway, i just wanted to put some difficulty factor on paper. That's why i wrote etc. at the end of the list. I'm sure everyone knows what's hard and what's not. Those guideline are the least important part of that project. It's really more about the structure of the competion fomat.
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Post by dyalander » 30 May 2007 18:26

but at the same time if you do a atomic butter or a pdx blender with a high set it shouldn't get extra points for being more difficultthanif they are hit tight with a lower set, indeed they should potentially lose points for lack of control and form (obviously depending on the actual example to be judged). I guess all you'd need to do is add a "required" in there, so "required set height" as opposed to simply "set height".
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Post by ianek » 30 May 2007 18:37

done
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Post by RRendsvig » 01 Jun 2007 13:58

I think you've made some really nice categories Ianek, I just wanted to start out with that.
1) I have a couple of questions, though. Above you mention a reason why higher sets are more difficult is, that it requires are bigger Momentum Stop than with a lower set. If this is the way you use Momentum Stop (stopping the momentum of the bag), what then is meant by Momentum Change?
And what is meant by Degree of Dex? The angle? Whether it's a full dex or not?

2) I think Unusual Body Position should be left out.
Whether or not a given position is usual or not is player-relative, thus subjective. Rather use something like Delay Height; you stalle higher on a Flapper, and this means that you should dex higher or faster as well.
Example: It
s not tricky (ha!) to do a knee stall, almost anyone can, yet it's not a usual stalling surface. (I don't remember if it get's an UNUSUAL ADD, and I don't care). But doing an ATW Knee.....

3) I think you should be more specifiic about the Best Drills: right now, A-B-A-B could be Sidewalk 2 Stepping SS Clipper 2 Sidewalk " Stepping SS Clipper.
If this is the point, then perfect, otherwise I think you should rename it Best Repeat/Mirror Combo or something like that.

4) What about Best Reverse Combo/Link? Like Pdx Drifter > Nuclear Same Clipper?

That's it for now! ;)
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Post by Matt K » 01 Jun 2007 16:19

Momentum change refers to your body, I believe.

I also remember seeing results of a Mirror contest. I think Vasek and Felix got 1,2 with Janiwalker>Blurriest.
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Post by dyalander » 01 Jun 2007 18:19

Yeah, its about your body's momentum not the bags.

I'd like to see this run as one on one. I think man on man competition is something freestyle lacks. We have the everyone against the judges/formula in routines/shred30, there's the team aspect in doubles, we also have circle which has a touch of this man on man type pressure but its dispersed across a group, I think this could fill an important gap. Even if in larger comps it is run in larger groups like circle for the initial heats, to keep to time constraints, until the last 10 for example when it would shift to one on one.
I'd base it on surfing, only instead of just having a time limited heat (like in surfing/circle), since were talking about specific strings rather than just shred, I'd say maybe 5 attempts each, players alternate or move around the circle, are judged from 0-6, you could do it such that each competitor keeps their top 3 scores, ties are decided by a tiebreaker.
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Post by ianek » 04 Jun 2007 20:55

To RRendsvig:
by momentum stop i meant : stopping the momentum of your foot.

momentum change (of your leg or body) is a "stop and go", ex: paradox torque, gyro butterfly.

degree of dex is how much degree there is in a dex. ex: more degree in illusion than butterfly, more degree in quantum than pixie

unusual body position is any non-natural way to position your body.
ex: doof stall, anchor stall, dragon stall, frigid osis, front body sole stall.

about best reverse combo: you can do best whatever, it's the format that matters.


To Dyalander:
i agree it would be cool to have a 1-on-1 format, but as you said, it would take too much time.
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Post by ianek » 04 Jun 2007 20:57

I've removed Difficulty guideline. I want people to focus on the "Best Tricks" format itself.
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