Move Nickname List.

General footbag-related topics that don't fit elsewhere go in here.
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james_dean
space cowboy
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Post by james_dean » 20 Sep 2006 17:02

Yeah, I've thought of it (or read about it, one of those) before but can't see how the first 'dex' could ever be called a complete dex. Video would be great if possible.
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fatbagger
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Post by fatbagger » 20 Sep 2006 22:09

I never said it was two dexes and butterfly whirl was just the easiest way to explane the trick. I consider it to be one new kind of dex. And the trick is preformed downtime.

I don't care if you consider it a trick. fine with me :wink:

I may not be the best footbagger, I don't even shred anymore due to knee injury, but I do not lie.

I just posted it because the tricks are easy and may open up huge doors in footbag if people start trying them.

Sorry if I made an ass of myself.
Last edited by fatbagger on 26 Sep 2006 23:22, edited 2 times in total.
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james_dean
space cowboy
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Post by james_dean » 20 Sep 2006 22:19

Awe we're not that mean! Butterfly whirl sort of implied two dexes, so you can see our confusion. So you mean a whirl where the bag passes under your thigh first?
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setman
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Post by setman » 23 Sep 2006 14:47

Senor Grommet wrote:Fatbagger, I dont know how long you've been shreddin', but I do not believe that you can hit moves that END ON CLIPPER as uptime sets. Thus, butterfly whirl is not a move. A butterfly as an uptime move is really just a tapping set, and if you dont plant the tapping leg, then you might call it muted tapping same side whirl. I dont get "butterfly whirl" though. Maybe you and ricky Moran should rethink that one . . .

it could be original atomic ss whirl
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shredzilla
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Post by shredzilla » 24 Oct 2006 11:56

I'm naming my next move after bluntobj3ct, Moxie, and....some other people lol.


[Mod Edit: Neither slander nor spamming are allowed on the forum. -Moxie]
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Oroza
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Post by Oroza » 10 Nov 2006 16:45

you seen the "bent" video? bent whirl possible?, as bent is to butterfly, arguable dex. it also seems like dod with in-dex.
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professor
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Post by professor » 14 Feb 2007 10:44

In the trick tips section they have reverse whirling swirl named Helix. By deduction I would say that reverse whirring swirl should be called Double Helix.
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semiconscious
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Post by semiconscious » 15 Apr 2007 12:46

I'm confused about S&M smasher (atomic opp barrage). Not that I'm a real ADD lover or nothin, but it seems like 6 ADDS (dex+dex+xdex+dex+xdex+del) is two much. Why does it receive two xdexes? That would mean that pdx barrage would be a five, cause (dex+pdx+dex+xdex+del). It may be that I don't understand xdex that well. In that case, wanna tell me?

PS I really only posted this cause i wantted to sound smart. Is that so wrong?

PPS I can't hit S&M smasher, but whatever
Sam Neale

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grek
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Post by grek » 16 Apr 2007 06:48

S&M Smasher is a 5 if you count xdex... if so then after 2 xdex the trick recieves an extra add...
Hope it helped!
András Horváth

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Cod
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Post by Cod » 16 Apr 2007 07:54

This list and Job's notation for all these moves have been written by me. While creating it I was using my own feeling of Xdex add. Not everyone must agree with it. In my opinion, S&M Smasher has 3 full-dexes so it should have two Xdex adds.
Michał Biarda (Me-how Be-r-da)

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semiconscious
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Post by semiconscious » 16 Apr 2007 08:55

I agree, I guess. I just feel like if thats the case, then pdx barrage would be 5. I'm thinking about S+M smasher being equivalent to an atomic pdx barrage (where the toe set to crossbody position to opp component is somewhat akin to pdx, but gets called xdex), see what I mean? So that means if you take out the one dex, but still set it from the opp crossbody position, you should only lose one ADD.
I don't even know why I got into this.
Stupid outdated ADD system.
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Cod
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Post by Cod » 16 Apr 2007 11:07

In my feeling of Xdex Paradox Barrage is a 5 adder :). Same as Pixie Barrage. But Fairy ss Barrage has only 4 adds because the first Barrage dex is only a half-dex after this set.

PS. Sailing ss Merlin has the same add value as Pixie Merlin. That's so stupid :D.
Michał Biarda (Me-how Be-r-da)

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Sitarski
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Post by Sitarski » 06 Nov 2007 12:18

Bolded the typo:

Flipwalk (ADD 4)
Dragon set Stepping op Firefly
Dragon set Stepping op Butterfly Dragon
Dragon > Op In (DEX) >> Op Out (DEX) > Op Dragon (XBD)(DEL)

I think should be added:

Dragon Slayer (ADD 4)
Atomic op Firefly
Atomic op Butterfly Dragon
Toe > Op out (DEX) >> Op out (DEX) > Op Dragon (XBD)(DEL)


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professor
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Post by professor » 09 Jan 2008 15:45

Big Apple Sauce / Chilly Pilly Sauce (ADD 9)
It should be Chilly Philly Sauce.
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Asmus
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Post by Asmus » 21 Jan 2008 14:32

Whiz (2 adds) - Downtime Whirling Inside

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Drew
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Post by Drew » 29 Jan 2008 08:19

I was playing with Chris Balch, Drew MArtin and Benny Kellman last year and they were talking about Frothy Walrus, or backside clownface? Neither of these are on the list, any help as to what they are? Thx!

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max
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Post by max » 29 Jan 2008 08:58

Frothy Walrus, or backside clownface? Neither of these are on the list, any help as to what they are? Thx!
exactly what you said:

Frothy Walrus IS a backside clownface. It's a furious ps. egg In the latest Vasek videos he does quite a few of them mid-time.
Maxime Boucoiran
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akalazou
Atomsmashasaurus Dex
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Post by akalazou » 08 Feb 2008 15:09

i think i invented 2 moves. 5 and 7 adds

Happy Smurf (5 adds):
stepping ingyro muted whirl.


Naughty Dwarf (7 adds):
symp stepping ingyro symp whirl.

i cant hit that by myself but im sure Jorden, David, Jim or any other of that kind of player could hit them !
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Jorden
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Post by Jorden » 11 Feb 2008 20:53

Julien, simply thinking of moves doesn't mean you invented them. :lol:

I hit your "naughty dwarf" move (full symp). The other is quite painful, actually. Tried a couple times with no prevail.

I've permanently stopped naming moves, unless it's an entirely new concept that cannot be broken down into technical terms. Our system is a nightmare as it is. Combinations of uptime and downtime components should be left alone imo.
Jorden Moir

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C-Fan
Rekordy Polski
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Post by C-Fan » 11 Feb 2008 21:42

Jorden wrote:Julien, simply thinking of moves doesn't mean you invented them. :lol:

.
What about supernemesis? :P

Regarding move names, I agree with Kevin Regamey that only downtime concepts should be named. Given that all common sets have names, any trick can be succinctly described as "set+downtime component." Most of the common combinations of set+downtime already have names, and the harder stuff is fine without it.

Examples of tricks that have names, and should have names:

1. Common tricks which are set+downtime, but should have names because they are so common: blur, ripwalk, smear, atom smasher.

2. Uncommon downtime component that has an unwieldy, long technical name. Examples: monster, WHAT?!, swivel, revup.

Tricks which don't need names:

1. Stuff that is easily understood: spinning clipper, blurry drifter, ducking butterfly.

2. Obscure tricks which are almost never hit: sailing ducking mirage, furious ss motion, etc.

3. Hard tricks which have easy-to-understand technical names: furious blender, sailing whirl, symp whirling ripstein, etc.

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