Jobs Discussion

General footbag-related topics that don't fit elsewhere go in here.

Is this a worthwhile thread?

Sure, I know Jobs well but it'll help out for some
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Nah, kinda lame if you ask me, but Dan Feary is my hero!
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Nah, kinda lame if you ask me, but Dan Feary is my hero!
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ptaku
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Post by ptaku »

C'mon! It's not faulty. It can just be confusing for people, but you can't say it's faulty.
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james_dean
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Post by james_dean »

The logic isn't faulty at all, it works exactly the same as for normal dexes. How is that confusing?
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ptaku
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Post by ptaku »

Jeah. For me it's not confusing. But as we can see it is for some... And for people, who don't know the Job`s notation yet it can be confusing, to be honest...
Pawel Ptaszynski

"I know I can! Be what I wanna be.
If I work hard at it, I'll be where I wanna be."

NAS

Be strong, LIVESTRONG

http://www.laf.org
http://www.wearyellow.com
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London
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Post by London »

I was sitting on my computer toda staring uzzled asusual at confusing job notation when something came to me regarding the in-out and out-in concept and har is my preposal.

Insted of using IN-OUT or OUT-IN

Use Clockwise and Counterclockwise and abrevate as Clock and Count

so a asic mirage would be

Toe set > Opp Count [Dex] > Opp Stall
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Tsiangkun
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Post by Tsiangkun »

London wrote:I was sitting on my computer toda staring uzzled asusual at confusing job notation when something came to me regarding the in-out and out-in concept and har is my preposal.

Insted of using IN-OUT or OUT-IN

Use Clockwise and Counterclockwise and abrevate as Clock and Count

so a asic mirage would be

Toe set > Opp Count [Dex] > Opp Stall

Not to be pedantic, but your proposal has some serious consequences, perhaps you have already thought of them. The major being that you have double the number of notations for each trick. The minor being, you need to inform people about the point of view from which the notation was made.

lets examine the jobs for a mirage.
set> op in-out [dex] > op toe [del]

This is the jobs for a mirage. Regardless of the set location, toe or clipper, or the leg performing the dex, the jobs is the same. Also note, a dex moving from the inside of the body to the outside of the body, is viewed and noted the same from any point of view, player or spectator.

-----Now, lets examine your proposal.

set > opp count [dex] > op stall.

This is only half of the possible mirages, and it specifically only applies to mirages set from the right foot. So, in order to talk about mirage from the other foot, we need another notation.
set > opp clock > op stall
This covers the mirage set from the left foot, as only the right leg can dex clockwise, and still be a mirage dexterity. This is what I would call a major problem. Having unambigous notations for tricks is never a good thing and will lead to more confusion. Thus, we realise that we can reclassify the dex. A counterclock wise dex with the right leg, is equivalent to the clockwise dex of the left leg, in so much as both dexes move from the center of the body outward. Replacing clock and counter with 'in', we can get to the same notation for either leg doing a mirage.

Now, what about whirl. From the players POV, we have a whirl set from the right foot as such --
set > op count [dex]> op clip [xbd][del]
But, from the POV of a spectator on one side of the player, the dex is actually clockwise, and from the other side of the body, counter clockwise. It's a minor problem, but sure to come up when people try explain what they see in a video.
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London
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Post by London »

Well I defentally should have taken my time with that concept. It was jut an ida that poped into my head earlyer this morning and i frgot to factor in the flipsides they would all be reversed.

Thanx for the detailed explination it helped me understand jobs a little better.
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~~~London James Niro~~~
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