First off, props Asmus for going against the grain to make this thread. Challenging established paradigms can only lead to new ideas and positive change.
There seem to be many sub-topics mentioned here. I'll try to touch on each.
BOPs
Butterfly, Osis and paradox mirage. For most experienced players, it's a "can't live with them, can't live without them" scenario. For those who can do them they aren't so much tricks as they are tools to stay afloat in the world of guiltless shred.
Each of these tricks has (supposedly) 3 elements each. A common view is that every player should strive to eliminate BOPs from their game.
Let's look at these moves completely separated from aesthetics for a moment. It cannot be argued that BOPs are building blocks for learning more advanced moves. They are the same, in essence, as moves with an equal number of components insofar as they involve 1) a stall, 2) a dex or 3) both. BOPs have become iconic tricks in footbag because of the structure in which our sport has been framed around. And that framework is ADDS.
Imagine if the very first generation of footbag players (including the first movers and shakers) played footbag solely while standing on their head.
Think what would happen if each player was DEAD SERIOUS in promoting only this style and enforced it among young players. All the early World champions performed their routines entirely upside down.
Could it be argued that what tricks we value and consider easy today would be drastically different?
Perhaps all the easiest tricks would be upside down tricks, and tricks like butterfly, osis and paradox mirage would be deemed "impossible" because all efforts were geared towards other areas in our sport?
What I'm trying to say is anything is easy or hard depending on how much you practice it. It's all relative. Our minds are so ingrained on using the ADD system that we criticize moves for being too easy and overused. Maybe we should be criticizing and challenging the system itself that we all know is extremely flawed and values certain moves over others.
A hacky slacker could play his entire life before hitting a BOP for the first time. It could be his crowning achievement, and the hardest thing in his mind. With a makeshift technique, maybe a BOP would be the hardest move for all of us. Try hitting a butterfly with 10 lb workboots leaning back and planting only the heel of your support foot after the dex. Yeah -- all relative.
On a slight side note, BOPs are also a useful tool in anyone's game for a few reasons. First, with the modern trend of high-energy, high complexity moves it allows the player to rest both their bodies and minds while they take a breath and prepare for their next explosive sequence. Second, a "simpler" move such as a BOP can be used to hit cues on music and fill time in an otherwise exhausting routine or exhibition. Paradox mirage can be used as a transition to get the bag from clipper to same side toe without too much complex thought.
I don't see this notion of genuine catching on anytime soon. This is not to say it wouldn't be cool for it to happen. I'm just saying with all the ridiculous moves out there, sometimes it's impossible to set high enough or controlled enough out of it to hit a blender instead of just an osis. A lot of the time players don't think ahead of what they'll do next after an initial big trick or combo to start a string. It's usually reflexes that kick in (excuse the pun). And those reflexes are often BOPs. Once again don't blame the player -- blame the system.
What if a BOP move just so happens to be a player's favourite move? Surely this is common. I for one love the feeling of doing a smooth controlled osis, and would never want to remove it from my game. Lon Smith can surely relate. Butterfly is also such a beautiful move. My jaw stills drops slightly every time I see Vasek do butterflies. With flawless execution and style any move can look breathtaking.
Why should we feel the need to take a player's trickset away? Shouldn't they be free to do whatever the hell they want?
Playing genuine encourages difficulty over form, even when a player's style may be too underdeveloped. Do we really want to encourage a new generation of technical slop? Anssi, I challenge your viewpoint in this regard.
How long should we witness a move (on video or in person) before it's deemed unimpressive? What's so great about paradox illusion over paradox mirage? The fact that we've seen it a couple thousand times versus several thousand? Should I stop liking swirl because my threshold for viewing it is 5000 times and I've seen it 5003 times?
Should we consider the billions of people who have never seen anything even REMOTELY like a BOP before?
Just to be silly: If butterfly, osis and paradox mirage were called "the ultimates" instead of BOPs, would people's opinion on them change?
To sum up, I can see where everyone's coming from in regards to BOPs.
In the end it just seems crazy to me that players feel the need to dictate what experienced (or any) players should and should not do. Isn't the goal to make personal goals/decisions and to have fun? After all, any of these 3 tricks can be just as beautiful and impressive as "harder" tricks when executed in a nice way.
That's all for tonight -- time to hit the hay. Tomorrow I'll comment on Bails, Progress and the Public.
Night.
