Paradon vs Barfly

Talk about your big add moves and concepts in here.
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Are Paradon and Barfly the same move?

Yes
11
12%
No
82
88%
 
Total votes: 93

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Flipsider
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Post by Flipsider »

Jeremy wrote:the idea that set does not determine difficulty is an old... how much harder is flapper set whirl (than)... from a clipper... There have been attempts to correct the fallacy that sets don't effect the difficulty... what happens before a component changes it's difficulty.
Difficulty? I thought this was a discussion on variety.

I have always shared the belief that Barfly, DDD, etc. were in fact unique, and I have counted them as such in numerous competitions. This discussion has changed my opinion.

I agree that setting surface makes moves distinct- actually it's not even a matter of opinion. But for the sake of measuring variety in competition, setting surface alone should not distinguish between a given family of moves, such as Drifter, Whirl, Smp Anything, or yes Double Down.

I can't believe I'm actually starting to agree with Jon Schneider on some points but perhaps Ripwalk vs. Sidewalk, Pixie Opp Legover vs. Pixie Same Legover, etc. are not unique after all, since following the set, they are in fact the same move. However, you can't equate Stepping with Pixie, so I won't go as far as Jon on that one.
Jeremy wrote:Do we want to bring back Billy Ray Cyrus or can we finally move on?
Don't act like you've "won". Most people are just content letting you guys gang up on James and/or have endured enough of this discussion.

With love,
Ellis

p.s. Stop taking and making these discussions personal.
p.p.s. Atomic and Nuclear are unique because Nuclear adds the component of Paradox.
p.p.p.s. I did not vote because the wording is not fair for this discussion.
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Post by Flipsider »

Arghhh, what an awful debate!!! ^That^ leads us to equate Spinning Double Down with Gyro Double Down, which are soooo different!

The "Double Dexception" sure was nifty.
http://www.flipsider.com/forum/phpBB2/v ... c.php?t=65
but maybe too easy.

I say push variety in competition!
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Post by Tsiangkun »

Since you have made tricks using both legs the same as tricks using one leg, what implications does this have for needing to use both sides to win a competition ?

As I understand the idea, a set counts once, and "downtime" moves count once, and it does not matter which leg performs the first dex of a downtime move . . . Clearly there is no benefit to learning downtime moves on bothside, because they have been binned as the same trick.
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Post by Outsider »

Flipsider said:
I can't believe I'm actually starting to agree with Jon Schneider
Aw, cut it out, Eli, I'm getting all misty...
And don't start acting like I've turned you to the dark side. Actually I'm here to save you.
Unique Move
For the purpose of Composition Judging, a unique move is any move containing an add value whose add components are different from any other move done in that performance. Spin directions and leg direction in dexterity moves are considered different; moves coming from a different set are not unique unless that set forces another add component (i.e. body, in the case of "paradox" moves) to be added
By this definition, Scorpion's Tail and Bullwhip ARE UNIQUE FROM ONE ANOTHER. They've got different spin directions. To skip the Jobs for once, a Scorpion ending with right leg DOD to left clipper would have you spinning Counter Clockwise. A bullwhip with the righty DOD to lefty Clip has a Clockwise spin. Two different spin directions in this case makes two different moves. Don't get confused. Without any other elements involved, spinning clipper is the same as gyro clipper based on the spin direction (gyro clip is spinning clip set from another surface), but with, say, the dexes, a spin in one direction has dexes and stalls on one side, and spinning in the other direction has the dexes and stalls on the other side. You still with me? So Bullwhip and Scorpion are okay as uniques. The problem, if these are the kinds of things that are bothering you, is with Scorpion Tail and Inspinning DOD, or Inward Scorpion. Same spin direction to same DOD to same clipper. They're the same. But if we agree that Inspinning gets some other kind of ADD (X-Spin? I don't know, i wasn't following that conversation closely) then they are unique too. No problems.

You are also confused on another issue:
but perhaps Ripwalk vs. Sidewalk, Pixie Opp Legover vs. Pixie Same Legover, etc. are not unique after all, since following the set, they are in fact the same move.
I don't think thats what the rule says at all. Ripwalk IS unique from Sidewalk. Sidewalk is a double dex with one leg. Ripwalk is a double dex with two legs. Same with the pixies. Ripwalk isn't the same as Sidewalk, its the same as Dimwalk. (In Dex - Op Out Dex - Op Clip). I think the directions of the dex are making moves unique, just as in the rule I quoted above, and Ripwalk and Dimwalk have the same two dexes going in the same directions ending on the same clipper. Sidewalk does not have the same dexes in the same directions as Ripwalk. No, rather Sidewalk has the same dexes in the same directions as Parkwalk. I do think the Pixie and the Stepping can be equivalent exactly for that reason. Even when you want to bring UP-TIME and DOWN-TIME into it, what you've got (in Parkwalk and Sidewalk) is an (up-time) In Dex followed by a (down-time) Out dex with the same leg, to the op clipper, and thats the same for both those moves. The only difference is the setting surface, which we've agreed is irrelevant in counting uniques in competition (by we, I mean the players who wrote that rule).

Okay, its the wrong thread, but I just wanted to reply to Flipsider's posts, and I'm almost done. Here is my closing:
This past summer in Athens, the US Men's Gymnastics team got burned really bad by some crappy rules manipulations. The thing is, they'd been training for YEARS for their preformances in those games, skooling the same performance over and over. The performance they'd been skooling was based on their understanding of the rules (what rules they needed to follow in order to score well). After the years of preparation, they finally get to Athens well prepared, only to be told JUST TWO STINKIN' DAYS before their performances that THE RULES HAD RECENTLY BEEN CHANGED, resulting in lower values for some elements in their performances, thus they either had to accept that what they'd been practicing all of a sudden was worth less points, or they'd have to change what they'd been practicing. Big deal. I didn't really care in particular who won the event. I just wanted to see a good show. However, I wouldn't want that scenario to happen to US, HERE IN FOOTBAG. The point is I think we've got three options for counting Uniques:
1. Every little difference makes a move unique with no exceptions, or
2. Every little difference makes a move unique with some exceptions (like the various setting surfaces making double-dex butterflies unique, but not single-dex butterflies) , or
3. The above rule, which is makes it clear which difference count to make a move unique and which don't.

I'm okay with choices 1 and 3, but I think that most players don't really want to see butterfly be worth more than one unique per side.

I don't like #2, because their isn't really a clear standard for which moves are the exceptions to the rule. Jeremy suggests we have a committee to decide a list of the exceptions, and I assume that this is going to be based on how people FEEL about the moves (how they feel about the difficulty, the similarity, etc.). The problem is that how people FEEL about all these moves, which moves are difficult and which aren't, etc, changes over time, and so the EXCEPTIONS ARE SUBJECT TO CHANGE TOO. This is what happened to the US Men's Gymnastics team. They got screwed because the rules they had to play by were a moving target. Jeremy suggested that these rules could be decided upon well in advance of a given comp, to eliminate that problem, but I think that that is really asking too much of the tournament organizers, who likely have too much to do to have decided exactly which rules will be in effect at the tournament one year later.

Choice number 3 seems best because there are no exceptions, the rule isn't subject to frequent changes based on what moves are currently in vogue, and I've always found it to be pretty easy to understand. Everybody that cares to can understand how they will be scored at the next tournament, and what they have to do in order to get the score they want. Nobody will show up at Worlds and have to ask "So, which rules will we use this year? And which tricks are exceptions this time that weren't last time?" No mysteries. Everybody benefits or is penalized in exactly the same way at each event, every year, and we don't need a committee to compare each trick to each other trick and interpret which ones are unique.

Yes, it leaves out some stuff. But it leaves out the same stuff for everyone, and it doesn't change whats left out and whats not.

There are other reasons, but I don't want to keep going on and on in the wrong thread. I'll just say that lately I've been thinking of the issue as "variety with a little v, vs. variety with a BIG V", and changing the setting surface is a little-v change, while changing the dex/spin direction is a variety with a big V.
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Post by Tsiangkun »

One minor thing wrong with your analysis of scorpions tail and bullwhip.

You describe the tricks set from different sides of the body, and ending in the same location . . .
Unfortunately you don't get to pick where the trick starts, it starts where the last trick left off.

Thus these tricks do spin the same direction, and by the logic some people favor in this thread you only get to count scorpions tail or bullwhip as unique once per side.

Which is infact what you described . . . scorpions tail on one, bullwhip on the other.
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Post by james »

Long post alert.

It is all so very simple. What I'm using to justify my argument (besides common sense and symmetry) is the all or nothing rule.
Now with what Jon has said there are now two completely different debates going on.

1) Set location affects the identity and/or uniqueness of a downtime move

2) Same side and op side versions of a set are the same (ie pixie same legover is the same move as pixie op legover). Or if two composite (set+move) moves have the same direction of dexes they are the same move (identity AND uniqueness).

1) There is a specific number of moves that can be down ENTIRELY in downtime. These moves I shall call core moves. What defines a core move is the direction of the dexes in relation to one of FOUR end locations:
Same clipper
Opposite clipper
Same toe
Opposite toe

It does not matter where the bag STARTS, because the move still keeps it's identity. I will demonstrate with a simple example.

Toe stall: What is it that defines this move? It is the fact that the bag has been stopped on the upper surface of your foot. That is the most irreducible description of the move 'toe stall'. THAT is what defines a toe stall. It doesn't matter if you dropped it from your hand, or set it from your head or clipper or same toe or op toe because all that stuff is extraneous to the toe stall. What you do before the toe stall definitely AFFECTS the probabality of successfully hitting the toe stall but does not change the NATURE of the toe stall.
Now using the all or nothing rule we either declare that ALL variations done before a move change the nature of a move (including arm wiggling, winking, cajoling, cahorting, snorting, burping, SET LOCATION etc) or none do.
What makes more sense? That there is one and only one toe stall or that there are thousands of moves that are not toe stalls because of some slight variation before the bag is delayed?
As a description it's nice to know what happens before the move occurs, like if you just dropped it from your hand or did it midstring. There is a difference in difficulty based on where you set a toe stall from, but this difference does not change what a toe stall is.
Now that we have applied this to one move, we must apply it to ALL downtime moves in order to be consistant. Nobody likes when things are arbitrary.
This means that there are only FOUR moves that involve the toe stall and one dexterity:
IN-out>same toe : PICKUP
OUT-in>same toe : LEGOVER

in-out>OP toe : MIRAGE
out-in>OP toe : ILLUSION

Notice how the move changes based on only TWO factors: the direction of the dex and which toe does the stall in relation to which foot does the dex.

Change the end location to clipper to get four (five with butterfly because of hip dex instead of knee dex) more moves

IN-out>same clipper : DRIFTER!!!!!
OUT-in>same clipper : GRIFTER!!!!

in-out>OP clipper : WHIRL!!!!
out-in>OP clipper : REV. WHIRL & BUTTERFLY

This can be done to demonstrate the identity of every possible downtime move.
As you can all see, set location does NOT change the identity of the move, it is in fact irrelevant. But what about paradox whirl you ask? As noted in another string that's a matter of 'uniqueness' which is relevant in competition and it states that set location does not play a part in uniqueness unless there is an add in the way, such as paradox.
Pdx whirl and whirl are the same move but pdx whirl counts as unique because of the paradox add.

2) When you're dealing with an actual SET, that is adds on the way up, things change a little bit.
There are two issues that people are discussing:

if two composite (set+move) moves have the same direction of dexes they are the same move (identity AND uniqueness).

Example: is a parkwalk and a sidewalk the same move?
The answer is NO! Because sets are unique in themselves and have their OWN identity. I think everyone can agree that despite the fact that they have the same in-out dex in jobs notation stepping, quantum and pixie are completely different in nature and execution.
You can't look at sets the same way you look at moves because sets are defined as ADDS (move components) done BEFORE the move, so in this case the set location in relation to dexes DOES affect the identity of a set.
Thus pixie, quantum, stepping and quasi are four different SETS, and any move that comes out of a different set is different because of that.
Jon, were you arguing that parkwalk and sidewalk should be considered different moves (identity) or simply not considered unique in competition?

Whether or not they're considered unique in competition is irrelevant to the discussion of whether they ACTUALLY are different moves, because parkwalk and sidewalk ARE different moves.
Personally I think it would just needlessly complicate things to use your measure of uniqueness in competition.

The last issue is: Are same side and op side versions of a move from a set the same move or are they different?

example: are pixie op legover and pixie same legover the same move?
NO!
Here we can simply use the all or nothing rule. Does everyone think blurry drifter is the same move as stepping drifter? How about mobius and marius?
That's what I thought.
In other words, for every set there are TWO new moves that come out when that set is combined with a core move.

See? It's all so very simple.
Last edited by james on 14 Jan 2005 16:17, edited 1 time in total.
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Post by sampotter »

I agree with James completely. The way I see the difference between bullwhip and scorpion's tail isn't the spin direction, it's the combination of set and downtime move. Bullwhip = gyro double down. Scorpion's Tail = spinning double down. I see spinning and gyro as difference concepts.
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Post by Tsiangkun »

what trick is this
clip> in-out [dex] > op in-out [dex] > op clip
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Post by james »

Blurry whirl.

You of course didn't specify where the uptime was, which is essential to understanding jobs, especially since jobs is CRAP.
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Post by Tsiangkun »

It's a move which can be done entirely downtime, and I specified it as such.

It's sometype of a miraging whirl, but by discarding the first bit of info, you know nothing about it's eligibility for paradox.
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Post by Jeremy »

Flipsider wrote:
Jeremy wrote:Do we want to bring back Billy Ray Cyrus or can we finally move on?
Don't act like you've "won". Most people are just content letting you guys gang up on James and/or have endured enough of this discussion.
I thought it was pretty clear this was a refernce to the fact that in the 90s sets weren't considered a factor in the difficulty or uniqueness of a move. - now they are. I wasn't saying lets move on from this discussion - I was saying lets move on from the 90s - that's why Billy Ray Cyrus was mentioned. Otherwise it wouldn't have made sense mentioning him.

But thanks for quoting me out of context :?
p.s. Stop taking and making these discussions personal.
This is in reference to what? The fact that I give examples from my own game? I don't think anybody has made this discussion personal - and while I can't comment on other people - I certainly haven't taken it personally.
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Post by james »

Cameron, let me just say that you in no way at all disproved anything I just said.

Having just said that, your example is not relevant at all.
First of all, miraging whirl is not possible all downtime. We all know that miraging SYMP whirl is possible but there is simply not enough time for the plant in the non-symp version.
Even if it was possible it's a narsty move and highly impractical.

And in case you didn't know, you can specify pdx in jobs notation like so:

clip>in-out [dex]>op in-out [dex][pdx]

But this isn't even what i'm arguing about so what is your point? That jobs is flawed? Cuz that's MY point on top of everything else.
Stop thinking about jobs and start thinking about what the moves actually are.
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Post by Jeremy »

Flipsider wrote:
Jeremy wrote:the idea that set does not determine difficulty is an old... how much harder is flapper set whirl (than)... from a clipper... There have been attempts to correct the fallacy that sets don't effect the difficulty... what happens before a component changes it's difficulty.
Difficulty? I thought this was a discussion on variety.
I just wanted to add that it seemed pretty obvious to me - but if two things are of different difficulty - that would suggest to me that they are different moves. I'm sure you could have figured that out for yourself.

You accuse me of making personal attacks - you quote me out of context and mis interpret or misunderstand the quote and you attack me for assuming that people would understand that moves of different difficulty are different moves.

well done :?
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Post by Flipsider »

Ok, guys I'll let you duke it out without me. I don't really have a firm opinion anymore. Seems like a lose, lose situation, and I have other interests and endeavors on which I'd rather focus.

Jeremy, sorry to rub you the wrong way. I wasn't even referring to you about personal attacks, none whatsoever. I've only read 1 in 10 (at most) posts in this discussion, so yes I in fact misunderstood what you were saying... and it didn't help that I was even reading out of context. No hard feelings. Just a game.

Peace,
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Post by Tsiangkun »

james wrote:what the moves actually are.
I see your point of view, you don't see mine.

I don't really care what you use to talk about tricks, but from an information theory perspective, you have discarded critical bits of information, and this leads to ambiguity.

Calling things the same is fine, they are relatively the same, but they are absolutely different, and unique is an absolute concept. Nothing is relatively unique, or partially unique, or a little bit unique. Unique is an absolute , and any advancement on quantifying the variety of tricks performed in a string will use this concept wether you realise it or not.

I'm done with this discussion, you can win.
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Post by Allan »

james wrote:Well I'm gonna wiggle mah foot a little extra 'afor I do my next legover and that's gonna be called 'covenant' because it's a NEW move. And if I plant twice real loud THEN wiggle it's ANOTHER move and I'm calling it 'plasma rifle'.
Despite the poll, I think there are quite a few people who are sane around here, James, don't worry :)

My last words on this:

Yes, paradon and barfly are "different" from each other. I don't think anyone is trying to say that they are identical moves. The issue is whether those moves are unique enough from each other to merit a "unique" valuation in competition.

Would I get two uniques if I did one dod and four contacts later did another dod (same side and all) but shook my ass when I did it?

What if I went out for a Shred :30 and did 30 "ripwalks" but did them all slightly different? And then someone else went out and did the exact same thing but varied the ripwalks slightly different?

Last time: I think we need to be much more strict about what constitutes a unique move. The contests are too close and becoming too homogenous. Personally, I'm sick of watching basically identical shred :30's and having people win by .03 points when it's obvious to me that run A was way more "unique" than run B.

And just because you have code that works on a principal, it doesn't mean that the principal is inherently correct. You could easily add a few elseif's in there and be kosher with a rational system ;) Code does, for the most part, what you tell it to do. It doesn't "prove" anything.

Lastly, I think maybe we should all relax a bit and concede that the other side has points that we cannot deny. All of this "it's this way, shut up!!" is pointless. We are arguing about are minor technical aspects of a system that is undeniably inadequate for the task at hand. We need a new system entirely instead of arguing about what provides patches to an outdated, antiquated mess.

I'm out :D
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Post by Tsiangkun »

people win by .03 points when it's obvious to me that run A was way more "unique" than run B.


I think we differ on interpretation of the word unique. In my terminology, I would say you want to value gross variety, and not uniqueness.

such that

paradox whirl->spinning whirl-> ducking spinning whirl -> whirl wind

does not count the same as

flurry->atomic torque->food processor -> super dooper fly.
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Post by Senor Grommet »

I havent even read the replies in this thread, but if they were the same move, wouldnt they be of equal difficulty?

I find paradon to be much easier than barfly, on both sides. If they were the "same" I would hit them with the same frequency and consistency, but I don't. That leads me to believe they are "different" moves.
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Post by james »

Couldn't we have left this discussion at the part where I was right?
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oh my...

Post by Dr. Jones »

i can`t believe i read the whole thread!

all in all, its development shows what i somehow don`t like about forums at all! reading it doesn`t explain anything and is just a waste of time: people just seem to ignore each othter - they answer/quote previous posts with some kind of uber-long pseudo-explanation which itself is either contradictionary, confusing, waaay too random or obviously wrong...

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