Blurry Dyno?

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NotHisRealName
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Blurry Dyno?

Post by NotHisRealName »

Is stepping far dyno blurry? Does it get a paradox add?
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Paul Agostinelli
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Post by Paul Agostinelli »

its grab your balls and squeeze (GYBAS for short) and, no it does not get paradox.

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Post by Uranos »

I thought GYBAS was Blurry SYMPLe reverse blender. Isnt it?
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Post by Allan »

It's probably THE ;)
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Re: Blurry Dyno?

Post by NotHisRealName »

NotHisRealName wrote:Is stepping far dyno blurry? Does it get a paradox add?
Comment in the BCS blog if you feel the need to.

Gareth Williams
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Jeremy
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Post by Jeremy »

It doesn't get a pdx add.

regarding calling the move "blurry" or not - there is much debate about this. I personally say that it's fine to call the move blurry.

Bascially originally in footbag "blurry" meant any move with two in to out dexes - one on each foot. Possibly the first one had to be an op in dex but that's unclear - so blurry was not by any means - stepping pdx.

Somehow the term got confused to mean "stepping pdx" - which you can see is a long way off the original definition. In my opinion it's stupid to debate the existence of "blurry dyno", "blurry legover" or any stepping farside move that is not pdx. There is only really one possible move that could be blurry dyno under today's definition. The point of move names - especially technical move names is to make sure that the players know what the move they're talking about is. In the case of blurry - using the term to mean stepping farside is completely acceptable and only really annoyingly pedantic people would argue against this. If you want to argue that blurry should still mean it's initial definition - that's a seperate issue but I'd say it's become most acceptable for blurry to refer to stepping farside.
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Post by NotHisRealName »

Thankyou Jeremy.

Very consise answer. Just what I needed to know.
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Post by james_dean »

Dyno is symple Reverse Blender
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Post by Juice »

Dyno is just a reverse blender. Not simple. I think.
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Post by jon »

Juice wrote:Dyno is just a reverse blender. Not simple. I think.
agreed, dyno = rev whirling osis
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Post by setman »

Webslinger (Honza Weber) wrote:Yes, I am pretty sure- Dimitri Kavouras invented dyno and originally it was symple reverse blender, but everybody has started using the name for normal reverse blender.
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Post by FootbagGuru »

dyno's are fun
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Post by slapdash21 »

what about stepping opp blender? pdx? i feel like it should with the hip movements.

i want to land GYBAS today...go fairly close
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Post by Tsiangkun »

I seem to remember dyno being a gyro reverse swirl many years ago, but in today's game it's accepted to be a reverse whirling osis.
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Post by mosher »

slapdash21 wrote:what about stepping opp blender? pdx? i feel like it should with the hip movements.
stepping pdx blender you mean? yes, it is paradox.

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Post by BalinorNZ »

Jeremy wrote:but I'd say it's become most acceptable for blurry to refer to stepping farside.
I agree here, thought I have met some who don't. The way I use blurry is the same way I use atomic or quantum. I use stepping the same way I would slapping or tapping. It's just easier to have different name for oposite and same component out of a set. Go blurry legover!
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Post by Allan »

Jeremy wrote:Bascially originally in footbag "blurry" meant any move with two in to out dexes - one on each foot. Possibly the first one had to be an op in dex but that's unclear - so blurry was not by any means - stepping pdx.
Not disagreeing with you, but I was just curious where you got this info ...
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Post by Tsiangkun »

AllanHaggett wrote:
Jeremy wrote:Bascially originally in footbag "blurry" meant any move with two in to out dexes - one on each foot. Possibly the first one had to be an op in dex but that's unclear - so blurry was not by any means - stepping pdx.
Not disagreeing with you, but I was just curious where you got this info ...
That's straight from Kenny. He posted it here a long time ago, and I think it was lso tin the summer clean up. Basically Kenny said that for a trick to be blurry, it must contain an in-out dex with each leg, and they don't have to be in direct sucession.
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Post by slapdash21 »

mosher wrote:
slapdash21 wrote:what about stepping opp blender? pdx? i feel like it should with the hip movements.
stepping pdx blender you mean? yes, it is paradox.

aka food processor
ohhh, thanks mosh. so thats what that is. id like to hit it someday :)
Tsia wrote:That's straight from Kenny. He posted it here a long time ago, and I think it was lso tin the summer clean up. Basically Kenny said that for a trick to be blurry, it must contain an in-out dex with each leg, and they don't have to be in direct sucession.
that makes sense, because if the second dex was out-in, you're momentum would still be traveling in the same direction (both legs heading the same geographic direction), requiring a hip pivot for only the first dex. someone explained that number of hip pivots where a good method of discerning between far and paradox. it makes sense, and so far i havent found any solid evidence against that system...
please correct me if im wrong.
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Post by NotHisRealName »

Jeremy wrote: Bascially originally in footbag "blurry" meant any move with two in to out dexes - one on each foot. Possibly the first one had to be an op in dex but that's unclear - so blurry was not by any means - stepping pdx.
So, by that school of thought... one could say that toe blur is 'Blurry'? I guess that's in the name already - toe blur.
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