Whenever we get together, Jorden and I always end up on the topic of why we don't like the ADD system as it is and what we want to do to change it. We usually end up deciding (among other things) that "carry" as a new kind of BOD ADD, or it's own ADD (whatever), should be added to the ADD system. Osis should get this ADD instead of a spin. Pendulum, Rake, "super manalapan toe stall" (pend and rake combined as one back then forth motion with no release in the middle), wrap, infraction, zooming, and others that I'm not thinking of that also involve a carry would get (excuse me steve, not "get". "warrant acknowledgement with") this ADD.
Next comes the question as to whether a carry is part of the move that comes after it or the end of move that comes before it. I propose that this carry ADD be put on the end of the move that comes before it, after the delay. pdx whirling xbd rake, for example, would look like clip >> same in [PDX][DEX] > zipper [DEL][XBD] > carry [BOD], with the carry as the end of the trick, not the delay.
This would make osis more properly a 2, it would just get DEL and carry.
another positive aspect of this addition is that it would encourage players to diversify their games with more carries. ripwalk ending on zoom has just as much spin to it as stepping far osis, I believe that if we acknowledge osis, we should acknowledge it's reverse. It would be awesome to see people doing zooms! although, now that I've said it a bunch more times, I feel we need a better name than zoom.
I think a good thing to do in conjuction with the addition of the carry add would be to
-get rid of xbd delay ADD (because xbd delays are not harder, and thereby do not warrant acknowledgement with an ADD, in my judgement),
-add acknowledgement of xbd dex ADD (although this makes ripstein a 5 under the Cross ADD system
-add the unusual delay (UND) ADD for every delay besides toe stall, inside stall, outside stall, and clipper, as well as body / head stalls,
-add the roll ADD (ROL) for moves including a body roll, like tootsie roll, and shoulder-all-the-way-down-to-knee roll
-and only award paradox to dexterities that begin "outside" the leg (whirl, rev whirl, swirl, rev swirl, mirage, pickup) and not dexes that occur "inside" the leg (legover, illusion, butterfly, double over down)
This is all just off the top of my head. Yay coffee. What do y'all think? if this gets enough responses, I'll just start my own topic. In fact, I think I'll just start my own topic.
