New Moves
- Beastie Bee
- Fearless
- Posts: 641
- Joined: 14 Jul 2006 07:01
- Location: Estonia,Tallinn
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Alex Dworetzky
- Shredaholic
- Posts: 188
- Joined: 23 Mar 2007 22:08
- Location: Belmont, California
- sonofgenkai18
- Shredalicious
- Posts: 104
- Joined: 30 Sep 2007 11:49
- Location: Tacoma, WA
- Contact:
montage?!
wish i would have been there...
wish i would have been there...
brian "bear" sherrill
buy my footbags
via freedom footbags
or on occasion (also for fabrics) thru modified
buy my footbags
via freedom footbags
or on occasion (also for fabrics) thru modified
Props Damon.
So to return to shooting ss symp egg; Jobs like this?
Clip>op in>op out>> symp same out>op out>same toe?
(double > to mark peak time).
I tend to give "pdx" tapping moves one pdx add because it makes things more consistent, although I think if you actually isolate the difficulty of each dex, they are easier with a pdx tapping move than without one of the dexes.
ie. although nuclear ss torque is definitely harder than pdx torque, you don't have to work as hard for the mirage dex in the tapping move than without the nuclear set. It's harder because you're doing an extra dex so you have less time. Because the pdx add is supposed to represent a dex that is harder than a regular dex due to body movements, not speed, then technically pdx tapping shouldn't get a pdx add. However just like symposium butterfly doesn't get an add, I think it's fine to make an exception with pdx tapping stuff.
So the adds for this move would be;
[dex][dex][pdx][dex][bod][dex][del] (I gave the shooting dex the pdx, not the symp illusion). 7 adds
So to return to shooting ss symp egg; Jobs like this?
Clip>op in>op out>> symp same out>op out>same toe?
(double > to mark peak time).
I tend to give "pdx" tapping moves one pdx add because it makes things more consistent, although I think if you actually isolate the difficulty of each dex, they are easier with a pdx tapping move than without one of the dexes.
ie. although nuclear ss torque is definitely harder than pdx torque, you don't have to work as hard for the mirage dex in the tapping move than without the nuclear set. It's harder because you're doing an extra dex so you have less time. Because the pdx add is supposed to represent a dex that is harder than a regular dex due to body movements, not speed, then technically pdx tapping shouldn't get a pdx add. However just like symposium butterfly doesn't get an add, I think it's fine to make an exception with pdx tapping stuff.
So the adds for this move would be;
[dex][dex][pdx][dex][bod][dex][del] (I gave the shooting dex the pdx, not the symp illusion). 7 adds
- zeroman13
- Post Master General
- Posts: 2385
- Joined: 17 Jan 2006 07:17
- Location: Somewhere in the desert!!!!!
- Contact:
Props Damon!
Symp Whirling Swirl
Flip Food
Flip Muted Nuke Clip
Muted Pdx Tapping Blender, invention? I'll get this on tape, one of these days.
Symp Whirling Swirl
Flip Food
Flip Muted Nuke Clip
Muted Pdx Tapping Blender, invention? I'll get this on tape, one of these days.
Josh M.Wasabi wrote:Footbag is not materialistic; it's about challenging yourself and having fun at the same time.
My Website
Pm me for details about Munster Bags!
- slapdash21
- Futureless
- Posts: 4681
- Joined: 29 Sep 2004 14:50
- Location: Beantown, kidd
i dislike when people do this (post after someone and be like "oh i hit that like 2 years ago, son"), and i HATE to be that guy, but i hit that at...i think my 1st or 2nd jam at rochester. big props for hitting it though.zeroman13 wrote:Muted Pdx Tapping Blender, invention? I'll get this on tape, one of these days.
for me:
(flip) blurry torque, and subsequently blurry torque BS
Pete Bowler
B$C
keeps it offah da ground.
617 FOR LIFE
B$C
keeps it offah da ground.
617 FOR LIFE
yo bowler... why do you dislike that?
my best one of those was when I had hit swirling spinning blender, and I wrote vasek an email to ask if he'd hit swirling vortex / mobius / spinning blender, and he said, yeah, he hit those all in 2004 (2 years ago at the time), but that I deserved props for good tricks.
my best one of those was when I had hit swirling spinning blender, and I wrote vasek an email to ask if he'd hit swirling vortex / mobius / spinning blender, and he said, yeah, he hit those all in 2004 (2 years ago at the time), but that I deserved props for good tricks.
BRICK!
rfa::never give up::
nyfa
rfa::never give up::
nyfa
- slapdash21
- Futureless
- Posts: 4681
- Joined: 29 Sep 2004 14:50
- Location: Beantown, kidd
symp rev. whirling swirl
brian "bear" sherrill
buy my footbags
via freedom footbags
or on occasion (also for fabrics) thru modified
buy my footbags
via freedom footbags
or on occasion (also for fabrics) thru modified
I never tried ss symp rev.whirl, but I do the far variations well. I bet I can hit both of these moves. If I ever get to play again.C-Fan wrote:That trick is also known as double helix.
Symposium rev. whirl is such a generous 4 add move, when you consider how similar it is to symposium butterfly, but I think it's got style.
Edit: I just realized that I hit far double helix by accident on my weakside about a year ago. Hah. But can I do intentionally!
- zeroman13
- Post Master General
- Posts: 2385
- Joined: 17 Jan 2006 07:17
- Location: Somewhere in the desert!!!!!
- Contact:
Props for Flurry!
Wonton Toe Blur
Fairy Paradon, not sure if this is new
Fs Atom, not sure if this is new either
Wonton Toe Blur
Fairy Paradon, not sure if this is new
Fs Atom, not sure if this is new either
Josh M.Wasabi wrote:Footbag is not materialistic; it's about challenging yourself and having fun at the same time.
My Website
Pm me for details about Munster Bags!