So after seeing the video I decided it's too embarrassing to share. Sorry

Maybe in a week or two I'll get over myself and upload it. Thanks everyone for the tips and support, it helped.
After the intense week of working on the routine, I took a two days break and now I'm ready to get back to learning. During the week I learned a few mini tricks which names I don't really know. I also hit sailing to nothing almost every try. I think I could easily hit sailing butter, as my atomic butter is pretty strong.
I didn't reach my osis goal by the end of the osis learning period, but I did increase my osis abilities on both sides to the point that consecutive oses is pretty easy, and I can hit almost anything out of it. Improved my guiltless game allot.
Anyways, the master plan for my near-term game are as follows:
(5 consecutive sessions of drilling a concept = Drill Unit. I'll think of a cooler name later)
2 drill units on spinning (most probably spinning clipper).
Then, 1 drill unit on whirls (as a refresher)
Then, 2 drill units on datw out to in (maybe 1 unit, depends on how quickly I master this. I can't wait to start working on paradon!)
Then 1 drill unit on stepping as a refresher
I expect to be able to hit stuff like gyro whirls & blurry whirls by the end of the whirls drill unit. I didn't even try blurry whirl yet, I think I could hit it. I was kind of attempting stepping ss whirls for a while but they seem to be pretty hard. Hopefully by the end of the stepping refresher unit I'll be able to hit those too.
Blazing set would be nice but I'm probably not gonna work on it if it won't come to me naturally. I'd be happy with Ripped warrior, or any stepping ducking trick by the end of this plan. But I imagine I'd need at least 2 drill units on stepping to have it good enough for that.
This lays out my drill plans for about 6-7 weeks from now.