Hack Game

General footbag-related topics that don't fit elsewhere go in here.
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zachatree
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Post by zachatree »

THATS SOME SICK SHIT MAN !!!! dude wonder if we could get a host an really make a online download game from this idea, like i said befor if the graphics are shity it would still be kool!!!
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Spadrick
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Post by Spadrick »

Thats another thing too. Graphics are not the most important, but with a game like this they are kind of nescessary. We have to be able to show the animation of a footbagger, and even in 2 1/2 to 3 Dimensions that would be hard.

That is why I suggested Cell Shading. Animation is easy and vector based, smooth and fluent, easy to program compared to mesh and wireframe rendering, requires little texturing and graphics processing...

Its still gonna be imensely hard.

:(
Adam Dexter
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Post by LameR »

That is sooo nice looking!!! Would the gameplay be smooth, like the actual moves? I can't imagine it being smooth, it'd be so hard! I don't care, awesome job!!!
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zachatree
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Post by zachatree »

to do alowen yes, but cell shadeing is awsome !!! i have played Xbox games that are useing cell shadeing shit looks fucking awsome an would make for a great shreding game!
Josh B
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Post by Josh B »

i think a cool concept for a footbag videogame would be just frames.
if anyone plays tekken, you know all about JF's.

they are button combinations that have to be executed with PERFECT timing. i think this could be used in the game for maybe like fearless or beast combos. if PS whirl was down/forward+A+B or something, to do consecutive PS whirls there would only be one frame where that button combo could be entered (say...when the bag hits the characters foot). this combined with moves varying in bag height (so you cant keep a rhythm) could be VERY challenging (all unique fearless).

if anyone has tekken tag or tekken 4 for PS2, and wants to see just how challenging a just frame is, go to practice mode with Lee chaolan, and try-

back+X,X:O

the ":" means just frame timing, so you have to hit O on the frame when his foot hits, otherwise the move dosnt work :)
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Spadrick
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Post by Spadrick »

I understand what you mean, and yes, that is definately something that would work with a footbag game. Maybe tie that into BSOS strings, so it would be harder to perform that sequence.

:P
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Asmus
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Post by Asmus »

From what we have seen i have only one comment;
WOOOOOOOW! :D
This is gonna be great, if your going trough with it..
Im looking forward to this!
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Post by MegaFighter_X »

Just beware. These are only concepts.... Weither or not it gets produced is a different thing...
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Post by ville »

I'd love a MMOFPG (massively multiplayer online footbag playing game)

Like a real mmorpg, but instead of killing stuff you can go to places in a virtual city and shred with people or play net in the park or maybe some four square. But that would be a huge think to make. And you'd need servers and staff and alot of money. Ahh well, a man can dream.
HG
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Post by HG »

im impressed at the idea. but the pictures you have shown are not very impressive to me.

they are just normal pictures that you modified. and they look kind of....odd

those pictures are pretty much photoshopped to look cell shaded.
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zachatree
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Post by zachatree »

Did he say they where cell shaded, NO! this is a demo, something to bring ideas, all big things start from scratch. well little man this is scratch
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Spadrick
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Post by Spadrick »

HenryG wrote:im impressed at the idea. but the pictures you have shown are not very impressive to me.

they are just normal pictures that you modified. and they look kind of....odd

those pictures are pretty much photoshopped to look cell shaded.
The pictures arent to impress you Henry, sorry if you got the wrong idea there. They are meant to look cell shaded, cause we talked about cell shading. We got off the topic of graphics awhile back, try reading the forum and see what you have missed instead of just looking at the pictures next time.

My post was about gameplay and how it would work, not about how pretty I could make it. That comes later.

:?
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Post by HG »

wasnt trying to be negative. and yea your gameplay ideas are really awesome!



i was just noting that the pics were real pics made to look cell shaded. sorry bout that. :oops:
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Post by lightningbolt »

Holy fucking shit, Spadrick!! That shit rocks!!!!!!!!! Huge Props keep it up!
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Post by dblthnk84 »

ville wrote:I'd love a MMOFPG (massively multiplayer online footbag playing game)

Like a real mmorpg, but instead of killing stuff you can go to places in a virtual city and shred with people or play net in the park or maybe some four square. But that would be a huge think to make. And you'd need servers and staff and alot of money. Ahh well, a man can dream.
Someone could always modify a MUD. That would probably be the easiest method mentioned here.
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Last edited by dblthnk84 on 07 Feb 2011 15:36, edited 1 time in total.
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Posi-Cole
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Post by Posi-Cole »

MegaFighter_X wrote:Just beware. These are only concepts.... Weither or not it gets produced is a different thing...

Agreed, I'm saving any sort of excitement until some really big steps are made to show that the game is actually more than just a pipe dream.

All sounds and looks cool though :)
Cole Hobson
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