reverse add hunting

Talk about your big add moves and concepts in here.
User avatar
Jeremy
"Really unneccesary"
Posts: 10178
Joined: 08 Jan 2003 00:20
Location: Tasmania

reverse add hunting

Post by Jeremy »

I was just thinking, there are a lot of moves I don't hit because I think of them as too easy for their add value - or I'll hit them as a joke but not as a serious move. It's not really a conscious thing though. It's kind of like add hunting but in reverse. Anyway I've decided to try and do a better job of not worrying about adds. What do other people think about reverse add hunting?
User avatar
Dat
Atomsmashasaurus Dex
Posts: 987
Joined: 14 Aug 2002 21:56
Location: San Francisco, CA
Contact:

Post by Dat »

When I saw the thread title I thought you were going to define reverse add hunting as trying to hit unusual tricks noticeably hard for their add count. For example, tricks like Mxyzptlk, butterfly reverse swirl or triple around the world. Seems like this would be a creative way to push yourself.
Dat Phan
-

CL: openFrameworks
User avatar
slapdash21
Futureless
Posts: 4681
Joined: 29 Sep 2004 14:50
Location: Beantown, kidd

Post by slapdash21 »

pogo is illmatic. i do some pogo move during pretty much every string now. its not what jeremy was talking about, but its similar. im not really at the point where i think any of the 'easier' 5 adders are easy enough to not be worth doing, but i guess im getting there.
Pete Bowler
B$C
keeps it offah da ground.

617 FOR LIFE
User avatar
Anz
Anssi Sundberg
Posts: 3007
Joined: 06 Feb 2004 12:02
Location: Finland, Turku

Post by Anz »

Hard 4's are what make runs worth of props, not easy 5's.
sampotter
the boy who lived
Posts: 2299
Joined: 11 Feb 2004 18:19
Location: 47º37'N 122º19'W

Post by sampotter »

Really Anssi? I thought runs were props-worthy when they had style, rhythm, an appealing appearance, and were hard for the player.
Slowsis
Circle Jerk
Posts: 2564
Joined: 11 Oct 2004 08:36
Location: Toronto, Canada

Post by Slowsis »

Nagasake wrote:Really Anssi? I thought runs were props-worthy when they had style, rhythm, an appealing appearance, and were hard for the player.
Amen. :D
Adam Greenwood
Live>Love>Shred>Die
Toronto Blog
Jorden
Retro Athlete
Posts: 2082
Joined: 23 May 2003 11:46
Location: Canada

Post by Jorden »

Reverse add hunting is badass. All the cool people are doing it. :wink:
Jorden Moir
User avatar
Jeremy
"Really unneccesary"
Posts: 10178
Joined: 08 Jan 2003 00:20
Location: Tasmania

Post by Jeremy »

Yeah but are adds that important that you try and hit a move based on its high or low add value? I think you should try and hit stylish moves, not high or low scoring moves. I often think that people look at a hard move with a low add count and say it's stylie because of that. Style has nothing to do with add count. Not many dogs have style.
User avatar
qphox
Bullshit Detector
Posts: 2894
Joined: 30 Jun 2003 07:20
Location: Vancouver, BC

Post by qphox »

Maybe it's just me, but all this seems like common sense.

Something is stylie, because it is stylish. It has nothing to do with adds.

How about Spinning Blender > Marius > Revarius ? 6 6 6, style style style.
- Kevin R.

F = G*((m1*m2)/r^2)

Know thy enemy.
User avatar
Will Digges
Egyptian Footgod
Posts: 1382
Joined: 15 Nov 2004 19:40
Location: USA, Ballston Lake, NY

Post by Will Digges »

I don't care how many adds a trick gets, when I shred I just try to do links that look clean and styley
Will Digges

Embassy Footbag Crew
User avatar
Iron Clad Ben
Superior Precision Bionics
Posts: 2522
Joined: 08 Jan 2006 19:11
Location: La Habra, CA
Contact:

Post by Iron Clad Ben »

So it sounds like there is stylie hunting and reverse add hunting which are two different animals. IMO if you got the skills go stylie hunting!

Consider the following reverse add hunting examples:
:arrow: The Doof [DEL] - Classic reverse add hunting here. Dragon stall in front of the body so you don't get the XBD add! Looks sick! Part stylie, part disgusting!
:arrow: XBD Neck stall [XBD][DEL]- The back of the neck isn't an unusual surface so 2 adds! Anyone hit this one yet? Reverse add hunting pimpage! We can call it the George Bush stall because you gotta stick your head up your ass just to hit it!
sniikeri
Lauri Jii
Posts: 1705
Joined: 14 Apr 2004 07:01
Location: Mouhijärvi, Finland

Post by sniikeri »

Will Digges wrote:I don't care how many adds a trick gets, when I shred I just try to do links that look clean and styley
I don't care how many adds a trick gets, when I shred I just try to keep the bag up. :roll:
Lauri Jaakkola
User avatar
habitat
Post Master General
Posts: 2992
Joined: 10 Jul 2004 21:29
Location: Spokane, WA

Post by habitat »

Iron Clad Ben wrote: :arrow: XBD Neck stall [XBD][DEL]- The back of the neck isn't an unusual surface so 2 adds!
:?:
James Randall
User avatar
Anz
Anssi Sundberg
Posts: 3007
Joined: 06 Feb 2004 12:02
Location: Finland, Turku

Post by Anz »

Slowsis wrote:
Nagasake wrote:Really Anssi? I thought runs were props-worthy when they had style, rhythm, an appealing appearance, and were hard for the player.
Amen. :D
D'oh. I was talking in general, theoretically. Of course how you hit it is more important than what you hit.
janis
Post Master General
Posts: 2707
Joined: 29 Dec 2005 18:46
Location: Australia

Post by janis »

Iron Clad Ben wrote:Consider the following reverse add hunting examples:
:arrow: The Doof [DEL] - Classic reverse add hunting here. Dragon stall in front of the body so you don't get the XBD add! Looks sick! Part stylie, part disgusting!
:arrow: XBD Neck stall [XBD][DEL]- The back of the neck isn't an unusual surface so 2 adds! Anyone hit this one yet? Reverse add hunting pimpage! We can call it the George Bush stall because you gotta stick your head up your ass just to hit it!
Doof = complete ownage 8O I saw a friend foot this and it took days to recover from the shock :lol:
xbd neck stall :?: :!: :?:
since when was neck stall not an unusual surface?
User avatar
Jeremy
"Really unneccesary"
Posts: 10178
Joined: 08 Jan 2003 00:20
Location: Tasmania

Post by Jeremy »

unusual surfaces only get adds if the stall is below the waist and not on the toe, inside or outside. I'd argue that outside stalls should get an unusual too but since I don't do them, I don't really care. Props if you put them in your shred 30 though.
janis
Post Master General
Posts: 2707
Joined: 29 Dec 2005 18:46
Location: Australia

Post by janis »

Jeremy wrote:unusual surfaces only get adds if the stall is below the waist and not on the toe, inside or outside.
Thats seems pretty stupid to me but what do I care if it gets an add or not
User avatar
Outsider
Ayatollah of Rock n' Rollah
Posts: 1373
Joined: 21 May 2003 21:30
Location: Bridgewater, New Jersey

Post by Outsider »

I think that there is a small misunderstanding of the rules pertaining to unusual surface stalls. I believe the misunderstanding comes about because some people are correct in understanding that a forehead or back-of-the-neck stall doesn't get the two ADDs that you'd ordinarily expect for an [UNS] [DEL] trick, but they've got it backward as to why it loses an ADD.

It sounds to me as though most people on this board are saying that if an unusual surface stall is done above the waist, than it does not count as an Unusual Surface. Thats not correct. The right way to express the little quirk of rules that accounts for the missing ADD is that if an unusual surface stall is done above the waist than it does not count as a Delay. A forehead stall, for instance, still scores an ADD in the Unusual category but not in the Delay category. Same for a back-of-the-neck stall or shoulder catch. Unusual is unusual whenever its not toe, inside, outside, and knee. Any intentional contact with any surface (other than the palm of your hand, I suppose) is an unusual surface trick. But stalls only count if you stall the bag with your leg. I like to think of it like this: there isn't really a forhead kick or a back of the neck kick, the most basic forehead or back or shoulder contact is a stall, so in almost any move done with the upper body that I can imagine, the stall is the most basic contact therefore the stall equivalent to a kick (yeah, I can imagine bouncing a footbag repeatedly on your head, like soccer [I mean football, Jeremy :}] players do with soccer balls, but I have yet to see it done with any degree of style when done using a footbag, and it's just one little example of that other subject I've gone on about recently, where stalls make doing tricks easier rather than harder, and in this case the rules actually reflect that a little more accurately, but thats kind of another debate...).

So, one last time in plain language: a neck stall does get an Unusual ADD, but does not get a Delay ADD. The unusual ADD can applie to any surface but the basic ones. The Delay ADD only applies to delays done with the legs and below.

(again, [I just can't help repeating myself sometimes... a touch of OCD I suppose], the legs are the only place that we say you could actually have a basic kick from which a delay instead of a kick represents an Additional Degree of Difficulty that you earn for the delaying element [at least, thats what I suspect is the reason behind this rule].)

(yeah, you've probably all seen this before, but what the hey...)
http://www.footbag.org/freestyle/concepts.html

Thank you. You're beautiful. I'll be here all week. Try the fish.
"The time has come to convert the unbelievers..."

Jonathan Schneider --- sometimes showers with his Lavers on (to clean them)
The Ministry of Silly Walks
NYFA
BAP
User avatar
Iron Clad Ben
Superior Precision Bionics
Posts: 2522
Joined: 08 Jan 2006 19:11
Location: La Habra, CA
Contact:

Post by Iron Clad Ben »

Guys in all seriousness, the XBD neck delay that I posted was more of a joke. It was just one of those things to point out how the ADD system can't accurately capture the difficultly of certain bizzare tricks. This one is a case where you'd have to have the flexibility of a contortionist to stick your head under your leg and and stall it on your head/neck and only get two adds. I think this confused more people than it amused. You may start laughing now...
hacksterbator
Washed-Up Child Star
Posts: 4141
Joined: 12 Jul 2003 18:33
Location: Winterpeg, Manisnowba
Contact:

Post by hacksterbator »

ana_ali wrote:Hard 4's are what make runs worth of props, not easy 5's.
word!
A.G.
Post Reply