Isilwar wrote:Does anybody know the shred30 formula? I remember finding it on here once before but I couldn't this time...
www.footbag.org/worlds2005/playerinfo.php
Quote:
Shred 30 rules
In shred 30 the goal is to reach as high score as possible. No top limit is involved. The player�s score will be counted according to a formula: adds + (uniques * add ratio), where adds mean the total number of adds you manage to hit in 30 seconds, uniques mean the amount of different unique moves you will hit and add ratio comes from a formula: adds/contacts. won�t be any limit for contacts.
The scoring starts when a player hits/tries to hit his first visible move (basically first 3 add move or higher). For example toe->clip->ripwalk, where ripwalk is the first visible move and toe->clip are preparing moves. If a player drops preparing move it is counted as a drop and time starts from there. Also limit for preparing moves is two. If player hits toe->clip->clip then time starts from the second clipper. All drops/handcathes will be counted as 0 add contacts. Time starts from first contact/attempted contact.
More specific rules
-Only 3 add moves and higher will be counted as unique tricks. Adds will be counted normally from every trick even if it�s 1 or 2 add move
-Drops aren�t uniques
-No x-dex will be used
-Barfly, paradon, double over down and down double down all ending to same side clipper are only one unique trick (and their symposium versions too). Also reaper and double switch over will be same trick. So setting surface doesn�t make more uniques in those tricks. Means also that hand toss dod is equal to normal dod and therefore not a unique trick.
This rule doesn�t affect on moves with a set! fairy ss butterfly<->tapping butterfly are still two unique moves, because they have different sets (fairy<->tapping). Also paradon and tapping butterfly are 2 unique tricks.
-The last move of your run will be the one last *set* before the buzzer