Crispy vs. Original
- bigdirtyfoot
- Sloppy
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- max
- Australofrenchbrityorkus
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you use crispy to denote a move wher a dex is done a set, and original when it is done downtime. A move done crispy has the same jobs description as that same move done original, just the " >> " in the description changes place.
I think it originated from torque. Torque is an all down time move but you can do stepping far osis which is a crispy torque, here are the jobs for clip set torque:
original torque : clip >> op in > back spin > op clip
crispy torque : clip > op in >> back spin > op clip
moves with two dexes can be crispy in different ways, take for example clip set dlo:
original dlo : clip >> op in > op out > same toe
crispy dlo : clip > op in >> op out > same toe
crispy dlo (2) : clip > op in > op out >> same toe
so the first one is original the second is stepping far legover and the third is shooting ss toe.
anyway, original = downtime is how I think of this concept.
I think it originated from torque. Torque is an all down time move but you can do stepping far osis which is a crispy torque, here are the jobs for clip set torque:
original torque : clip >> op in > back spin > op clip
crispy torque : clip > op in >> back spin > op clip
moves with two dexes can be crispy in different ways, take for example clip set dlo:
original dlo : clip >> op in > op out > same toe
crispy dlo : clip > op in >> op out > same toe
crispy dlo (2) : clip > op in > op out >> same toe
so the first one is original the second is stepping far legover and the third is shooting ss toe.
anyway, original = downtime is how I think of this concept.
Maxime Boucoiran
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I'm not... But muted Tapdown ... Yes...
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hmm.
I would say that tapdown is a crispy paradon and that muted tapdown is a crispy muted paradon. Paradon is an original tapdown etc.
The thing about footbag is that you can do different moves with the same jobs notation - so crispy and original are attempts to say that a particular move has the same jobs as another move, but is done differently. These days I think it doesn't really work - or at least there needs to be more terms. For example which is the original and which is the crispy with shooting ss butterfly vs blurriest. Both have crispy elements - ie an uptime and downtime component, but both have original elements as well - shooting set and the double down set. I guess you can use the word original to mean - the original way the move was hit, vs crispy which is a different way of hitting it.
So original blurriest is a normal blurriest, crispy blurriest is a different version - most likely shooting ss butterfly (there are other possibilities - most notable would be blazing barfly) and original shooting ss butterfly is just that, while a crispy shooting ss butterfly is probably a blurriest.
edit: Using this theory a crispy stepping opside clipper would be a downtime drifter - so if we are to attempt some kind internal logic it could make things a little confusing to begin with - at least until everybody had about the same understanding of the concept.
I would say that tapdown is a crispy paradon and that muted tapdown is a crispy muted paradon. Paradon is an original tapdown etc.
The thing about footbag is that you can do different moves with the same jobs notation - so crispy and original are attempts to say that a particular move has the same jobs as another move, but is done differently. These days I think it doesn't really work - or at least there needs to be more terms. For example which is the original and which is the crispy with shooting ss butterfly vs blurriest. Both have crispy elements - ie an uptime and downtime component, but both have original elements as well - shooting set and the double down set. I guess you can use the word original to mean - the original way the move was hit, vs crispy which is a different way of hitting it.
So original blurriest is a normal blurriest, crispy blurriest is a different version - most likely shooting ss butterfly (there are other possibilities - most notable would be blazing barfly) and original shooting ss butterfly is just that, while a crispy shooting ss butterfly is probably a blurriest.
edit: Using this theory a crispy stepping opside clipper would be a downtime drifter - so if we are to attempt some kind internal logic it could make things a little confusing to begin with - at least until everybody had about the same understanding of the concept.
-
comastalker
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nope. You can do crispy torques and crispy drifter without planting (muted stepping ss clipper/ os osis).FlexThis wrote: Original means no plant. IE. Torque with all one motion.
Always remember, that the difference is in the concepts miraging/stepping, not in any planting issues. The explanation regarding downtime and uptime aspects is the most exact.
-Richard Vock-
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"And today the great Yertle, The Marvelous he,
Is King of the Mud. That is all he can see.
And the turtles, of course...all turtles are free
As turtles and, maybe, all creatures should be."
- Dr. Seuss

